Season Dungeons now require at least one Dungeon from the Season to be beaten before Loot Tickets can be used on them in the Battles tab of the Season menu. Some players may need to complete the dungeon battle again…

In our latest Puzzle Quest 3 Patch 1.1 update, we introduced a few new things into the game including our very first new hero class, the Mercenary. Like our previous installments in the class blog series, we’ll be taking you…

Updates, Roadmaps, and future changes coming to the Puzzle Quest 3 community! Our first official Puzzle Quest 3 update landed just last week, bringing exciting new content, a new hero class, and new features. With many more updates planned for…

It has been a very big couple of months since launch! We're very excited to bring you our first update to Puzzle Quest 3 introducing some huge new features, new content and of course, quality of life changes. The Mercenary…

Demystifying the Gear and Dungeons in Puzzle Quest 3 What gear does my hero need? How high should my gear score be? Where can I go to level up? We know that both gear and dungeons can seem a bit…

Arm yourself with these useful tips to make your journey through Etheria even more enjoyable   Puzzle Quest 3 expands the world of Etheria in many ways from its predecessor. With countless dungeons to tackle, challenging enemies and a huge…

In our previous blog entry, we took a step into the world of primal magic and learned the strange eclectic ways of the Shaman, the fourth playable class in Puzzle Quest 3. In this next installment, we'll be entering the…

Hello Adventurers, We are constantly reviewing players' experiences and we have found some areas we can improve. These are some smaller changes we are able to make prior to our next major update, which we will be releasing with further…

What has gameplay so intoxicating that leaves enemies green with envy? Our Shaman of course! In the previous class exploration blog entry, we delved into the shadows learning the ways of the cunning Assassin. In this next chapter, we’ll be…

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