Update 3.3: Temporal Machinations Patch Notes

Contents

•   New Gem – Anthrite Gem
•   New Variant – Anthrite
        •   New Status Effect – Madness
•   New Legendary – Guard of the Belligerent
•   New Spells
•   New Minions
•   New Skins
•   New Chat Portraits

•  New Goals & Achievements
•  Events Rework
         ○  Difficulty Updates
         ○  Chests from Events
         ○  Event Dungeons
         ○  Sieges Become Gauntlets
         ○  Introducing: Boss Rush
         ○  Event Shop Updates
•   Other
         ○  New Eveline Ability
         ○  Inactivity Timer Improvements
         ○  Archive Battles in Party
         ○  Prologue Update
         ○  VIP Rewards Update

3.3_NewGem

Anthrite Gem

Doesn't Match, Doesn't Activate, Can only be Destroyed
On destruction, gain 1 stack of Madness.

In the Dark Mines, 5% chance to spawn Anthrite Gems

Madness

Non-dispellable
Gain 2% to all damage for each stack of Madness.

If stack count is 3 or more, each turn that an Anthrite Gem is not destroyed, lose 2% of Max Life per stack of Madness.

3.3_NewVariant

Anthrite Variant

At start of turn, 5-30% chance to gain a stack of Madness, and spawn an Anthrite Gem

Season 3.3 Anthrite Variant Set: Khazdhuli

3.3_NewLegendary

Mirror of the Forgotten

Increase All Elemental Damage Resistance by 0-10%

This shield was a symbol of the belligerent ancient Dragon Lords, representing their dominance over the lesser races they encountered.

3.3_NewSpells

150 Purple Mana
Destroy a Row with a 10-60% chance to destroy an adjacent row. Deal X Damage for each Purple Gem Destroyed.

    ○ Adjacent row destruction chance increases with Spell Rarity; Damage increases with Spellbook Level

150 Red Mana
Destroy up to 6-11 Red Gems. Gain 0.5-1% Power for each Red Gem Destroyed.
5% chance per Red Gem to gain a stack of Madness.

    ○ Red Gems destroyed increases with Spell Rarity; Power gained increases with Spellbook Level

3.3_NewMinions

Cunning
Might: 5-90    Speed: 1-25     Cunning: 9-185

    ○ Versus Spell: Frozen Wishes (60 Blue Mana)
          Deal X Ice damage. If the enemy is Frozen, explode a random Blue Gem.

Mighty
Might: 9-170    Speed: 6-110     Cunning: 1-20

    ○ Versus Spell: Darkness Covers All (60 Purple Mana)
        If there are more than 7 Purple Gems on the board, Deal X Dark Damage. Otherwise spawn 4 Purple Gems.

3.3_NewSkins
3.3_NewChatPortraits
3.3_NewGoals

          •   Temporal Machinations
                  ○   Complete the Season 3.3 Story
          •   Rollin’ Rollin’ Rollin’
                  ○   Reforge Gear 10 times
          •   You Ain’t the Boss of Me
                  ○   Win a battle in Boss Rush
          •   Collection:
                  ○   Reforge Gear 50/100 times
          •   Battle:
                  ○   Win a Boss Rush battle 10/50 times

          •   Temporal Machinations
                  ○   Complete the Season 3.3 Story
          •   Rollin’ Rollin’ Rollin’
                  ○   Reforge Gear 10 times
          •   You Ain’t the Boss of Me
                  ○   Win a battle in Boss Rush

3.3_EventsRework

We’ve made a few changes to Seasons! Some of these changes will be in update 3.1, while others will be available from 3.1.5 (current target release of June 4th to coincide with the Season).

          •   Changes coming in 3.1:
              ○   When Season Caches drop Gear, they will only drop the Seasonal variant
              ○   You will be able to purchase 50 Ancient Coins for 50 Seasonal Currency in the Season Rewards tab (this does not count towards your weekly Ancient Coin cap)
              ○   Ancient Coins cap in the Archive is moving from 30 per day, to 420 per week

          •   Changes coming in 3.1.5:
              ○   Gold Season Pass holders will be able to choose one gear piece from the Seasonal set at Legendary rarity from the Season Rewards tab
              ○   Platinum Season Pass holders will be able to choose the above, and a gear piece from the Season set at Mythic rarity

3.3_Difficulty_Updates

The old Tiers in Events were okay, but at Tier X, they would cap out at Lv 40, which is hardly ideal. So, we’ve made a few changes!

          •   The Old Tiers I→X are being collapsed into New Tiers I→V
                 ○   These Tiers (I→V) will still have enemies cap at Lv 40
                 ○   As now, these Tiers are based on your Hero Level

          •   New Tier VI→XII
                 ○   Enemies will begin from level 50 at Tier VI, all the way up to Lv 120 at Tier XII
                 ○   Once you reach Tier V at Level 50, you will self-select your difficulty between V and XII
                           ♦  Your chosen difficulty will be locked in for a game mode once you earn any points in the Event

 

3.3_EventChests

          •   Reward Chests from events will have their level match the base level of the Tier. 
                 ○   This means that Tier XII awards level 120 chests, increasing the chances of high rarity and quality items.
          •   These chests contain non-seasonal items, minions, and spells.

3.3_Dungeons

These Dungeons are being updated, but will be pretty familiar!

          •   They’re still 3 Day duration
          •   There’s still 2 Energy per day
          •   There’s now 6-7 Chests to unlock
                 ○   At Tier VI and above, Gems replace one part of the rewards
          •   Leaderboards are remaining largely the same
                 ○   Tiers V to XII are all scored on the same leaderboard
                 ○   Tiers V+ will use the former Tier X rewards

     So what is changing?
          •   Event Dungeons will move to 3 enemies so they match the rest of the Dungeons
                 ○   Enemies will all match the color of the Dungeon but will be selected at random from pools:
                           ♦  The first enemy will be chosen from a pool of regular enemies
                           ♦  The second, from a pool of Mini-Bosses
                           ♦  The third from a pool of Bosses

 

3.3_Gauntlets

Daily Sieges are getting a bit more of a makeover! We decided that since “Siege” wasn’t really what was happening here, that “Gauntlet” would be a much better name.

          •   1 Day duration
          •   There’s still 2 Energy per day
          •   There’s 3 Chests to unlock
          •   Gauntlets are now 5 enemies selected at random from a pool of the appropriate colour
                 ○   These are regular enemies and not mini-bosses or bosses

3.3_BossRush

A new Event mode for our end-gamers! Fight Epic Bosses, earn Gear.

          •   Only available from Tier VI and up, and unlocks at hero level 50
          •   3 day duration
                 ○   Starts 9 days after the conclusion of the previous Boss Rush
          •   2 Energy per day
          •   Each Boss Rush has 5 Chests and a Gear Piece to earn at each Reward Tier

3.3_EventShop
3.3_Other

          •   At level 50, Eveline can now exchange 2 Follower Crystals of any combination (two of the same, or one of each) and 5000 Gold for another Follower Crystal of your choice.

We have adjusted how the time limit works for an active server connection in battle.

The time limit is intended to stop stale connections lingering , so that our servers don’t get overwhelmed with lots of connections no one is using. (Just closing the game does not close the connection so you can jump back into battle even in the event the game crashes or you quit and come back)

However, we understand that the current 30 minute timer can be frustrating after a long battle.

In order to help address this, we’re extending the maximum possible lifetime of active battles to 90 minutes

          •   A battle is considered “active” if you are actively making matches & casting spells 
                 ○   The timeout of the battle will be extended by 20 minutes if you make a move within 10 minutes of the battle closing
                 ○   A warning will be shown if the battle is within 5 minutes of being closed, the contents of which will change depending on if it can be extended or not

          •   Archive Dungeons & Skirmishes can now be accessed in a Party
                 ○   The party leader must have access to the Archive Season, (either by owning or through a free event) to select it as a Battle
          •   Individual Dungeons and Battles are not selectable, one of the 3 Dungeons from the Archive Season will be randomly selected.
          •   For Dungeons, players with access to the Archive Season will gain the appropriate Seasonal Dungeon Chests, but any party members that do not will instead receive a random Dungeon chest from a Story Dungeon that they have completed
          •   All party members will gain Ancient Coins, the same as if a player had played the battle in the Archive. (These share the same weekly cap as the Archive)
                 ○   Double Ancient Coin events will apply to Party battles in that Season

          •   The Prologue has been updated to better utilize our amazing cast of Characters, and makes the story more interesting.
                 ○   It starts based on the ending of Puzzle Quest 1, where you fight Lord Bane and his minions to storm his castle.

          •   We’ve made some updates to the Daily Rewards for the VIP Pass to bring it more up-to-date!

Quality_of_Life

•   Added cap to variant gear bonuses to 6 items equipped
•   Barrier and Reflect are now consistent on the damage sources they trigger on.

•   Corrupted Guard III will now apply healing after a weapon attack’s full damage has been calculated
•   We have updated rules for Refining items that don’t belong to a set
                 ○   Items with a matching evolution item can now be sacrificed for another item that does not have a set. (i.e. Runic ring can improve a Goldenrune Belt)
                 ○   Items without a set cannot be sacrificed to Refine a different item. (i.e. Diamond Breastplate can not be sacrificed for a Golden Grasp, even though it has a matching evolution relic. It could be sacrificed for another exact matching item.)
                           ♦   The exception to this is the shields from 2.5. These can only be sacrificed to Refine each other as if they were from the same set

•   The bright white flash on the opening of Chests has been reduced
•   Updated effect colours on the Iron, Golden, and Ruby chest opening to better match the reveal effect
•   Added loading screen on returning to map from Adventure
•   Updated loading screen when selecting an Adventure to use a proper loading screen and not just a black one
•   Updated Scourge of Light animations and positioning
•   On low-end devices which would not have animated models on certain screens, the enemy model has been replaced with the portrait image

•   Improved the Growth Pack Text to now clearly denote that all rewards will be available if you are at or above the max level for that Growth Pack
•   Added new Rarity and Honed Level Filtering & Sorting, and Quality Sorting into the Gear Inventory Filter
•   Selecting Gear in the Gear Vault now pops up the info menu directly
•   Full Gear, Spell, and Minion details are now displayed when previewing Gear, Spells, and Minions in places such as rewards and Choose-an-Item locations
•   Shop items that unlock after a certain amount of time now show “Unlocked In…” text
•   Added total resource amounts to the larger display of resources in the rewards sequence
•   Added Follower level to Refine tab 
•   Updated some text color from grey to white for improved legibility
•   Updated Common rarity text colour from white to dull grey
•   Added Quality change display when Refining an Attribute
•   Added text help callout if an Item’s overall Quality value will decrease when refining in a lower-quality Attribute.
•   Controller: The virtual cursor will move to the Continue button on the Choose Potions screen by default when opened
•   B/O button will now clear the Potions menu in the relevant game modes
•   There is now an option in General settings to auto-skip Story, Side Quest, and Season conversations if they have already been seen
                 ○   This setting is stored per device
•   Added increase/decrease icon to Quality value when Refining 
•   Added text help callout if an Item’s overall Quality value will decrease when refining in a lower-quality Attribute.
•   Added player/enemy debuff callouts on Event battle modifiers
•   Added Gear & Spells buttons to the Party menu
•   Added text clarifying Xione will only craft non-Season Spells to her crafting screens.

•   The Material Finder can now be used to find information and locations for:
                 ○   Honor
                 ○   Loot Tickets
                 ○   Spell Dust
                 ○   Aether
                 ○   Ancient Coins
                 ○   Keys
                 ○   Crowns
                 ○   Gems
                 ○   Marks
•   Added More Details links to the following Adventurer’s Guides:
                 ○   Puzzle Battle
                 ○   Followers
                 ○   Spell Collection
                 ○   Spell Inventory

Heading for Bug Fixes
Sub-Heading for Gameplay

•   Fixed an issue where the Corrupted Guard’s Shield was giving the incorrect Block Chance increase per turn
•   Fixed an issue where Resistance Hide would heal instead of reducing damage with enough relevant gems on the board
•   Fixed issue where continue battle would return to map even with infinite energy
•   Season 2.4 and beyond dungeon battles now give the same XP/Gold as prior seasons
•   Fixed an issue where the Extra Damage bonus was not applying to Spell Damage
•   Changing difficulty in an Adventure clears Adventure-specific currencies
•   Kingdom Bazaar will now count towards task completion where appropriate
•   Fixed text on Trarg Hookblade ability
•   Fix for server error during Events with certain modifier combinations
                 ○   This may also improve stability in Party battles.
•   Fixed Season Chapter select not allowing the first chapter of a difficulty to be selected if the first chapter was not complete (even if they would normally have access, i.e Chapter I in Elite if Hard Mode was complete)

Sub-heading for Visual Bugs

•   Fixed status effect visuals being rotated incorrectly on the enemy, and appearing differently to how they’re displayed on the player

Sub-heading for UI

•   
•   Fixed Minion’s Skip Rest button appearing in the Minion Vault, when it should be the Equip Minion button instead
•   Fixed chest shown on a Minion’s active mission callout to show the correct chest
•   Fixed Minion status background overlapping with the Minion stats background(s)
•   Fixed an issue where selecting an item from a cache’s possible drops would show a tooltip instead of digging deeper into the change (i.e sometimes selecting a random Minion entry would show the tooltip for random Minions instead of which Minions)
•   Fixed Season Chapter select not having a background
•   Fixed Variant Sets in the character details list not sizing to fit their contents
•   Fixed certain Status Effects overflowing their boxes in the character details menu in battle
•   Fixed typo in Firewalker’s Ring Epic ability
•   Fixed Reward icons not cycling in Adventure
•   Resolved issue where the Close button would sometimes become unresponsive in Adventures
•   Fixed the upgradeable pip showing for Spells in the Reward menu when an upgrade isn’t available

Sub-heading for Other bug fixes

•   Fixed issues with some links pointing to incorrect or old sections of the game
•   Added missing audio to Kelpie, The Devourer, and Dark Adherent
•   iOS/Android: Selecting a notification should now open the game
•   Fixed an issue where purchasing/collecting items that contain selectable choices not triggering relevant goals immediately

Heading for Known Issues

•   Some characters are still missing audio