Update 4.0: Storming The Mines Patch Notes

Season 4.0 Reinforced Variant Set: Jeweled

Reinforced: Gain [1-6]% of your Starting Armor at the beginning of each turn.

  • Helm of Morranin (Pantheon Set)
    • There is a [-10 to 15]% chance to gain Barrier at the start of your turn.

“Left behind in the Azurite Halls when the Dwarves abandoned them, this helm is one of the few direct links they have to their God.”

Values in bold are affected by the Spellbook Level or Rarity of the Spell.

Light in the Dark (140 Yellow Mana)

If there are more Yellow Gems than Purple Gems on the board, deal X damage, otherwise create [4-9] Yellow Gems.

Spellbook Level: Damage, Rarity: Gem Conversion

Tomb-Bound Treasures (145 Blue Mana)
  • Create [4-9] Mana Gems of whatever color is most rare on the board, with a [25-75]% chance to destroy all Skull Gems.

Spellbook Level: Skull Destruction, Rarity: Gem Conversion

Hardo
Cunning

Might: 2-45 Speed: 4-80 Cunning: 9-175

  • Versus Spell: Freezing Smoke (50 Blue Mana)
    • Freeze the enemy for 4 turns. If they are already Freezing, Blind them for 4 turns instead.

Antho
Mighty

Might: 10-190 Speed: 5-100 Cunning: 1-10

  • Versus Spell: Fiery Smoke (50 Red Mana)
    • Burn the enemy for 4 turns. If they are already Burning, Blind them for 4 turns instead.
If these skins are already owned when you purchase the Platinum Season Pass, you will receive 1000 Azurite Shards instead.
  • Khazduli Paladins

    • Only available in the Platinum Season Pass
  • Platinum

    • The Great Anthrite Worm
  • Gold

    • Antho
    • Shardo
  • No Pass Needed

    • Light in the Dark
    • Tomb-Bound Treasures
    • Dark Hound
    • Gravel Worm
    • Mech Spider
    • Steam Bomb
    • We had a couple of quirks with Darkhunter we wanted to resolve.
  • There wasn’t necessarily much utility in upgrading Darkhunter.

    • His last ability is at Level 25
    • Leveling him higher expands the range of rarities he could give, and therefore decreases the odds of him giving Scrolls and Runes at a lower rarity which are often more necessary
    • Very much related to the last point… You had no control over the Rarity of the Runes and Scrolls

So, we set about rearranging, restructuring, and making some brand new abilities for him that give him much more to do and let him do them better.

Old

LevelAbility
1Craft Random Rune/Scroll (Uncommon)
15Craft Random Rune
15Craft Random Scroll
25Craft Rune/ Scroll of Type

New

LevelAbility
1Craft Random Runes & Scrolls
15Craft Random Runes OR Scrolls
25Craft Runes \Craft Scrolls by Element
35Craft Runes \Craft Scrolls by Element OR Rarity
45Choose a Rune or Scroll (Rarity & Element)
50Enhance Runes \Scrolls
50Deconstruct Runes \Scrolls

New Ability Costs & Rarity Unlocks

 
  Craft Random Runes & Scrolls Craft Random Runes OR Scrolls 
LevelRarities AvailableBase CostQtyBase CostQty
1Uncommon300 Gold + 60 Ore1  
5Uncommon495 Gold + 100 Ore2  
10Uncommon495 Gold + 100 Ore2  
15Uncommon > Rare  620 Gold + 125 OreUp to 2
20Uncommon > Rare  960 Gold + 195 OreUp to 3
25Uncommon > Epic  1,295 Gold + 260 OreUp to 3
30Uncommon > Epic  2,000 Gold + 375 OreUp to 4
35Uncommon > Legendary  2,710 Gold + 510 Ore + 100 GemsUp to 4
40Uncommon > Legendary  3,930 Gold + 685 Ore + 150 GemsUp to 5
45Uncommon > Mythic  5,695 Gold + 955 Ore + 200 GemsUp to 5
50Uncommon > Mythic  5,695 Gold + 955 Ore + 200 GemsUp to 5
 
  Craft Runes/Scrolls by Element Craft Runes/Scrolls by Rarity Choose a Rune or Scroll (Rarity & Element) 
LevelRarities AvailableBase CostQtyBase CostQtyBase CostQty
1Uncommon      
5Uncommon      
10Uncommon      
15Uncommon > Rare      
20Uncommon > Rare      
25Uncommon > Epic1,295 Gold + 260 Ore + 100 Gems1    
30Uncommon > Epic1,295 Gold + 260 Ore + 100 Gems1    
35Uncommon > Legendary1,550 Gold + 350 Ore + 120 Gems11,550 Gold + 350 Ore + 120 Gems1  
40Uncommon > Legendary2,250 Gold + 475 Ore + 180 GemsUp to 22,250 Gold + 475 Ore + 180 GemsUp to 2  
45Uncommon > Mythic3,250 Gold + 690 Ore + 200 GemsUp to 23,250 Gold + 690 Ore + 200 GemsUp to 23,250 Gold + 690 Ore + 200 Gems1
50Uncommon > Mythic4,325 Gold + 850 Ore + 260 GemsUp to 34,325 Gold + 850 Ore + 260 GemsUp to 34,325 Gold + 850 Ore + 260 Gems1

Additional Cost for Rarity Selected:

 
LevelAdditional Cost
UncommonNone
RareNone
Epic300 Gold + 50 Ore + 25 Gems
Legendary450 Gold + 100 Ore + 75 Gems + 1 Crystal
Mythic750 Gold + 175 Ore + 200 Gems + 1 Crystal

New Ability: Enhance

Enhance is a straightforward exchange of lower Rarity Scrolls or Runes, for higher Rarity Scrolls or Runes:
Cost: 1 Darkhunter Crystal

  • Exchange 10 Uncommon Scrolls/Runes > 1 Rare Scroll/Rune
  • 5 Rare Scrolls/Runes > 1 Epic Scroll/Rune (Random Element)
  • 3 Epic Scrolls/Runes > 1 Legendary Scroll/Rune (Random Element)
  • 2 Legendary Scrolls/Rules > 1 Mythic Scroll/Rune (Random Element)

New Ability: Deconstruct

Cost: 1 Darkhunter Crystal
Exchange 1 Mythic Scroll/Rune > 10 Random Runes/Scrolls (Uncommon > Legendary)

  • A circling highlight has been added to your active map location to make it easier to identify
Qol_UI
  • Gear, Minion, and spell details can now be viewed in the Season Shop by selecting the [?] button
  • Added button to show new content to the purchase menu for season archives
  • Added purchase confirmation prompt for season archive access
  • Added button to skip the pre-battle menu in Adventures
  • Can now equip chat portraits and frames from the rewards menu
  • Adventure landing menu will now show all upcoming adventures within 2 days, instead of just the next one.
    • If multiple upcoming adventures starting on the same day, both will now be shown
  • Updated Choose Item offers to show icons instead of a generic random symbol when certain options are disabled
  • Changing chat portraits or frames now only saves on closing the profile menu
  • Can now craft multiple at once with most Follower Crafting
  • Improved random spell selection for Quest Pass
    • Will not select a Spell already fully upgraded
    • Will reward usable spells (Hero, and Universal) first, but once those are fully upgraded, will reward spells for other heroes.
  • Removed cursor locking to the health bars in a battle when using a controller
Heading for Bug Fixes
Sub-Heading for Gameplay
  • Improvements to floating text in battles to reduce amounts of text popups for Teltharasus the Last
  • Fixed Night Mask and Dwarven Pauldrons ability to only trigger on the specified elements
  • Fixed issue where the Bonus Armor/Resistance damage from Diraquine Leggings could be incorrect when used in combination with other damage boosting effects
  • Fixed Stinger’s Cuirass from removing mana from ultimate spells
Sub-heading for UI
  • Fixed Asset error in Kingdom backgrounds when Season 3.5 background is selected
  • Fixed asset error on Teltherasus the Lasts information menu
  • Fixed bug where party portraits could appear corrupted
  • Fixed Merchant going out of screen on the merchant vault tutorial
  • Fixed UI for selected action in adventures to always be on top of other map UI
  • Adjusted node positions in Farm Girl’s Day Out adventure to reduce UI overlapping
  • Fixed potential issue where battle modifiers could be missing from the prebattle menu
  • Added text to kingdom titles to indicate bonuses are only applied to battle rewards
  • Corrected tooltip for Power attribute
  • Improvements to joining parties on playstation
  • Fixed 3.5 chapter 1 part names
  • Fixed bug where changing Arachnophobia settings mid battle could cause the game to freeze
  • Fixed a bug where having a deleted user blocked would disable all mail notifications
  • Fixed issue where having the system language set to Hungarian would crash when showing the crafting menu for Grungli
  • Fixed issue where active Season would give Ancient Coins as rewards
Heading for Known Issues
  • Some characters are still missing audio
  • Burn against Incubus cannot be cleansed