Character Introduction: Xione

June 30, 2021

Role in party: Spellcrafter Xione is minding her own business when her idyllic afternoon is ruined. Maybe she had been busily researching deeply forbidden knowledge about necromancy, the kind that was seen as an affront to nature, but who was anyone to judge her? They didn’t know what she was planning to use it for, […]

Dev Blog: Animation

June 23, 2021

One of the biggest changes in Puzzle Quest 3 is the move to 3D! This meant we needed to expand our team and development processes. Before something can be animated, it first needs to be conceptualized, modelled and rigged. After that, our resident animation savant Joe steps in to bring our characters (and enemies) to […]

Character Introduction: Gong

June 16, 2021

Role in party: Bard The metal shrieks in Gong’s mouth. The sound is pretty, but not as pretty as the one the windchimes had made on their own. That’s okay, Gong knows that the more windchimes he eats, the better his voice will become. Maybe if he eats enough windchimes he will also be able […]

Dev Blog: Narrative (part 2)

June 9, 2021

Ahoy, adventurers! It’s Gabriella Lowgren, AKA Salty, your co-writer of Puzzle Quest 3. I often get asked about narrative design and writing for games, so I wanted to explore this side of game development from my perspective in more detail. If this interests you, please read on!   Writing for games is a tricky business, […]

Dev Blog: Narrative

June 2, 2021

“Greetings, Puzzle Quest fans!   It’s Sirrian here, AKA Steve Fawkner, and I just wanted to write a short foreword to this dev blog to give it a little context.   For many years, going back through Puzzle Quest, Battlecry, and the original Warlords games, we’ve been sharing the stories of Etheria with you all. […]