World-Wide Release Patch Notes

Banner for 1.0.1 Update

Heading for Preregistration Rewards

To avoid disrupting the flow of a new player experience, Preregistration Rewards will be available in your in-game mail inbox from Level 5.

Most players reach this level quickly (generally within the first day), so you should receive your rewards very soon!

Heading for Story

Subheading for 3D Conversations
One of the biggest visual updates to Puzzle Quest 3 that brings our rich story content into line with our battles and creates an overall more immersive experience.

Screenshot of 3D Conversation

Subheading for Map Progress

    • It was important to us to create more of a sense of place for players within the realm of Etheria.
      • The post-battle sequence in Story mode has now been updated to include a visual representation of the player’s location on the map, as well as providing a more streamlined way to display rewards gained
      • When starting a part of the storyline, it also shows a sequence indicating where the story is currently on the map

Screenshot of Map

Subheading for End of Story Sequences

  • When the Main Story is complete there are brand new animated sequences

Screenshot of End of Story Sequence

Heading for Goals System Rework

The original Goals system was designed a long way back in pre-production and as such it no longer fit with how the game had evolved over the years and the multiple layered systems were confusing.

Summary of the changes:

  • Goals remain in the Tavern as they are account-wide
  • We’re switching to 4 simple categories: PROGRESS, BATTLE, HEROES, COLLECTION
  • UI altered for clarity around when a reward has not yet been unlocked
  • Tutorial reworked
  • In addition to a stat bonus, completed Goals now also give a small resource reward that can be collected from the Goals tab in the Tavern.

Screenshot of Achievements

Account migration to new Goals system:

  • Current Goal progression will be reset, along with the stat bonuses provided. Any Goals you’ve already completed based on your account state will automatically be completed on first login. Some tasks such as Winning Battles or Defeating Enemies will have to start from 0.
  • Existing players gain compensation by mail. Compensation will be 30 Gems per previous goal completed. (Or per 0.1% in a stat for ease of counting). This compensation will be received when first logging into the game after installing the update.

Heading for Platform Achievements


  • Platform Achievements have now been added for Android, Steam and iOS!
    • There are 26 new Achievements which can be tracked in the Goals Tab

Screenshot of Platform Achievements

Heading for Rewards Sequence Changes

We wanted to take the time to distinguish the Chest, Battle and Quest rewards so they were more exciting, clear and meaningful

Subheading for Quest Rewards

    • This has been integrated into the post-battle sequence along with Map Progress

Screenshot of Quest Rewards

Subheading for Battle Rewards

    • The end of battle sequence has been streamlined so that all rewards show as part of the Victory sequence.
      • Chests can also be actioned from this screen
      • Additionally, if a chest is gained Minions can be sent to open them directly from this screen

Screenshot of Post-Battle Rewards

Subheading for Create & Select Hero Menu

  • Both the Create and Select Hero menus have been updated with brand new selection and Hero detail screens
  • Our goals were to
    • Streamline the hero creation screen
    • Showcase the personalities of our heroes

Screenshot of Create Hero

Heading for QOL & Miscellaneous

Subheading for Kingdoms

We do have plans for significant improvements to Kingdoms in an upcoming update, but for now we have some improvements to the way Kingdom leadership is handled.

  • Kingdom Leaders can now transfer leadership to another member of the Kingdom
  • Kingdom Leaders who are inactive for over 30 days can now be demoted by the next highest ranked member of the Kingdom.

Subheading for Other

  • An option has been made available in-battle to increase the speed of animations during battle
  • There have been effects added when casting an Ultimate Spell
  • New Ultimate Spell Tutorial
  • Added Minions Filter in Chest Opening UI
  • Confirmation before spending Gems
  • Added version number details when a server status error message dialog appears.
  • Damage text in battle has been updated
  • Shield icon now should appear near damage amount text when damage is blocked
  • Player’s health and spells now show when an Altar selection comes on screen
  • Items such as spells or gear can occasionally be gained at greater than level 1. When this happens an effect will play to note that.
  • Improved feedback on button touches throughout the game, now most buttons should change visually when pressed or hovered over
  • Haptics are now implemented for iOS, and can be toggled in the Settings menu


Heading for Design & Balance


  • Difficulty balancing Level 20-50 & Level 55-100
  • General Hero balance
  • All 5 classes have had reworks on their 4 starting spells to improve low-level gameplay
  • Hero Class balance – Ultimate costs & effects; General class spell costs & effects
  • Enemy flavor & balance – Adjusted so they feel more distinct from each other
  • 50% increase in gold from Altars

Heading for Bug Fixes


  • Black screen on startup and Unity Engine failed to initialize error on Android resolved
  • iOS Safe area fixes
  • Fixed issues where multiple small downloads would constantly happen on Android when loading the game
  • Fixed issue with being unable to change password for linked accounts on Android
  • Fixed an issue with Live Event leaderboards, where some players could achieve an unobtainable score


  • The Dwarf Berserker when facing to the left of screen has his shoulder plate in the wrong spot
  • The Premium Plus pack for Quest Pass has no visual indication of doubling the rewards, before they are collected. However this is just a visual issue as rewards are correctly being doubled when collecting.
  • ‘Leave your current party’ error message is displayed during the conversation and title becomes unresponsive after dismissing the message while being in a party and attempting a story battle. This is a rare corner case
    Note: You are able to continue game after restarting the game
  • Notifications stop appearing after completing a battle
    Fixed for 1.1, but will be present in 1.0.1
  • On high resolutions on PC, there can be graphical corruption in some environments.
    Fixed for 1.1, but will be present in 1.0.1
  • After the first battle, the In-Battle notification that appears at the top-left does not display in proceeding battles. This means that the end of turn notification may not display, or trophies won from versus may not display etc. This is just a visual issue and should have no effect on rewards gained or gameplay.
    Fixed for 1.1, but will be present in 1.0.1
  • Dungeon Node Disappearing after Dungeon Battle
    Fixed for 1.1, but will be present in 1.0.1
  • The arrow button highlight when changing quantity on a shop item faces the wrong way