Update 1.2 The Broken Tree – Patch Notes

Update1.2

 

New Season – The Broken Tree

The Season begins at daily reset (00:00 GMT) on the 5th July.

 

  • Start – 5th July (Release of Season 1.2, new gear, spells, minions, and skins)
  • Chapter II unlocks – 19th July
  • Chapter III unlocks – 2nd August
  • Hard mode – 9th August
  • Elite Mode – 16th August
  • End date – 30th August

The home of the Tree of Fire is beautiful and cruel, as are its ancient accords that must be fulfilled…

New Items

Values in bold are affected by the rarity or element of the item.

The Flametree Set

    • Flametree Thorn (Weapon)
  • “What would you trade for protection in the darkest of places?”
    • When matching (Blue/Green/Red/Yellow/Purple) gems, there is a 10-25% chance to gain 5% Power, and become possessed for 2 turns.
    • Flametree Helm (Helmet)
  • It is said a Flametree helm is the last the craftsmen who reach into the flames of The World’s Maw to retrieve its obsidian will ever make.
      • Gain 10-25 starting mana for purple and red spells
    • Flametree Pauldrons (Shoulders)
  • “The razor sharp blades of the Flametree Pauldrons are known to scar the wearer, reflecting the grim bargain struck by followers of the Tree of Fire.”
      • At the start of each turn, if possessed, gain 1-2.5% of maximum Armor.
    • Flametree Belt (Belt)
  • “For masters who wear a Flametree Belt, pain is a two-way street.”
      • When matching a Big V+ purple gem or red gem, there is a 10-25% chance to Hex the enemy.
    • Flametree Ring (Ring)
  • “The expression immortalized on a Flametree Ring suggests some learn their lessons too late.”
      • Gain 1-4 ultimate spell power when matching 5 or more purple gems or red gems.
    • Flametree Amulet (Necklace)
  • “Fire must be fed, but occasionally it grants favours in return.”
      • At the start of each turn, if possessed, there is a 10-25% chance to gain Barrier.
    • Flametree I (2 piece set bonus)
  • Burn the enemy for 1-6 turns when 5 or more red gems are matched.
    Gain 5-30% to all Elemental Damage Reduction vs. Daemon enemies.
    • Flametree II (4 piece set bonus)
  • Become possessed for 1-6 turns when 5 or more red gems are matched.
    Gain 5-30% Physical Damage reduction vs. Daemon enemies.
  • Flametree III (6 piece set bonus)
    • Gain 10-20% Power if I am possessed.
      Gain 5-30% Power vs. Daemon enemies.

New Legendary Item

Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

    • Ygdratha’s Pendant
  • The elegance of the pendant is a reflection of the simple truth that life for one rarely comes at no expense to another.
    • Heal 3-12% of your Life when the enemy casts a spell.

New Spells

Values in bold are affected by the level or rarity of the spell.

  • FROSTFIRE FIST (110 Blue mana)
    • Gain 0.6x armor. If there are 7 or more red gems on the board, convert 2-7 of them to blue gems.
  • DARKFIRE GAZE (110 Purple mana)
    • Convert 3-8 purple gems to skull gems. If there are 7 or more red gems on the board, burn and hex the enemy for 2-7 turns.
  • FLASHFIRE STRIKE (120 Yellow Mana)
    • Deal 0.9x damage as light, plus 25-50% extra if there are 7 or more red gems on the board.
  • BLIGHTFIRE FUMES (120 Green Mana)
    • Deal 1x damage as poison. If there are 7 or more red gems on the board, drain the enemy mana by 35-60%

New Minions

    • Twigdratha
      • Balanced 
      • PvP Spell: Broken Heart (60 Mana)
        • Remove a random row of gems and deal 1x damage as dark, adding 10% for each skull removed.
    • Smokat
      • Speedy
      • PvP Spell: Hexing Growl (50 Mana)
        • Deal 1x melee damage and Confuse the enemy for 4 turns.
  • Confuse: Confused characters have both their Critical Hit Chance and Critical Hit Damage halved.
  • Hellski
    • Mighty
    • PvP Spell: Hellfire (65 Mana)
      • Gain 0.5x life, armor, and resistance.
  • Firebat
    • Cunning
    • PvP Spell: Flame Tongue (75 Mana)
      • Deal 1x damage as fire, and remove 3 red gems and 3 skull gems.

 

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

New Skins

  • Flametree Assassin
    • If one is to stare into the void, one might as well look good doing it.
  • Poison Mastery Mercenary
    • Some say “He who fights with honor has already won”… A well paid opportunist with a poison tipped blade would disagree

       

Kingdoms Update

    • Introducing: Kingdom Defense

      • Each Kingdom will come under attack by a Kingdom boss every 22 hours.
      • Once the attack begins, the Kingdom will have 18 hours to defeat the boss to earn rewards. 
      • Everyone in the Kingdom who joined before the boss attack started can participate and earn the basic rewards. Players who deal enough damage can earn Silver and Gold rewards on top of that.
  • Only players who joined the Kingdom before the boss became active may participate in the battles.
      • The boss has a shared health pool that ticks down as players from the Kingdom deal damage to it. Everyone in the Kingdom works together to beat the boss. Once a boss is killed, rewards will be sent out. 
  • Partial rewards are received if the boss is not defeated, but has been damaged.
    • Your event Tier and rewards are increased with each boss defeated. It will decrease if a boss is unable to be defeated.
    • Players get a limited number of battles against the boss.
    • The boss cycles through 3 spells, the last of which is guaranteed to kill the hero.
    • The boss is immune to all negative status effects, mana drain effects, and instant kill effects.
    • As players attack and deal damage, there is a leaderboard that is updated with their damage.
    • Mobile Push notifications are enabled through the Kingdom Updates option in the settings, and will be sent when the boss starts their attack, when little time is remaining (and you haven’t used all your battles yet), and when a boss is defeated.

       

    • Spirit Shield

      • There is an item in the Treasury (see Introducing: Treasury) – SPIRIT SHIELD. This can be purchased once per boss, and decreases their mana gain by 25% in all battles.  It is consumed after any boss.

 

  • Bazaar Rework

    • The new Kingdom Bazaar is very similar to the Daily Deals tab in the shop
      • Deals refresh every day (or from the Bazaar Restock in the Treasury (see Introducing: Treasury below)
      • There is a tiered system of rewards for daily sales
      • If it succeeds, tier rises, else it falls
      • New members will have to wait until the next daily reset before being able to purchase bazaar deals

         

  • Introducing: Treasury

    • The Treasury shows the things that can be purchased by the 2 top ranks of Kingdom Leadership, with Ingots (see below)
      • Spirit Shield (see Kingdom Defense)
      • Kingdom Gift (+50 Gems for all members)
      • Bazaar restock (Add +1 stock to all items in the Bazaar once per day)


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    • Ingots are a KINGDOM CURRENCY – earned by the Kingdom, and able to be spent on things benefiting the Kingdom
      • They are earned through:
        • Defeating Bosses
        • Weekly Activity

           

  • Only the top 2 tiers of Kingdom members are allowed to spend Ingots from the Treasury.

 

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  • Kingdom UI Update

    • Landing

      • The landing screen now has 2 modes:
        • I’m not in a Kingdom
        • I AM in a Kingdom
      • The “not in a kingdom” version functions as before.
      • The other one is your gateway to the NEW Kingdom Menus!

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  • If you ARE in a Kingdom, you’ll see our brand new tiled landing menu that gives you easy access to all the areas of the Kingdom right from the front screen.


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  • Overview

    • The Overview will show you your Kingdom’s Crests and Activity
    • We will start tracking & resetting SEASONAL Kingdom Crests with 1.2 to give us a good seasonal competition

 

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  • Kingdom Leaderboards

    • Accessed right from the Overview, you can now see the Kingdom Leaderboards for the current Season and All Time

 

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  • Roster

    • The roster shows all members of the Kingdom.
    • Each entry contains:
      • Name + Level
      • Rank
      • Crests
      • A 3D character portrait
        • On lower graphics settings this will be a static image, on higher settings, your hero will be animated!
      • Ingots (if you’ve earned them)
    • Added a rank information menu, from here you can see the what the different ranks provide, and you can select which name you’d like to display for your kingdom rank

 

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  • There is a sort button on the top bar – default it to RANK, but it can also do:
    • LEVEL ORDER
    • ALPHABETICAL
    • WEEKLY CRESTS

 

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  • Kingdom Management

    • Updated Admin UI and added a few more customizable options including
      • Renaming the names of the Kingdom Ranks

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  • We’ve replaced the Kingdom settings with a single scale to determine the Kingdom play style

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  • The background image used in the Kingdom menus are now selectable

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  • Kingdom Search

    • Kingdom Search has been updated with a new Metro Design

       

Quality of Life

  • Autoplay

    • We have the addition of a simple button to the top of the menu to toggle Autoplay
    • Autoplay is active in all game modes except PVP

       

  • Miscellaneous

    • Battle score for a Tourney battle is now displayed in the center position of the rewards sequence.
    • Score gained from a Live Event battle is now displayed in the center position of the rewards sequence.
  • Followers

    • Eveline no longer restricts the level & rarity that other followers can be upgraded to.

 

Bug Fixes

Gameplay

 

 

UI

 

 

Visual

 

Other

  • Marked the Join Kingdom goal completed for users who are currently in a kingdom but had not completed the goal
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Known Issues