Update 4.4: Baby Dragons

Season 4.4 Brood Variant Set: Flametree

Brood:

At start of turn, there is a 25% chance of each to inflict Burn, Poison and Freeze for 4 turns. This chance increases by 5% for each additional Brood gear equipped.

Available only in the 4.4 Season Cache (or Archive), this item will drop at Legendary rarity or higher.

Iris’ Jewel (Pantheon Set)

  • At start of turn, there is a [15-40]% chance to get either a Barrier, Reflect, or Regen for 4 turns..

A single tear from the matriarch of Etheria, for all the sorrow inflicted upon the world.

Values in bold are affected by the Spellbook Level or Rarity of the Spell.


Hatchling Eructation (120 Green Mana)

Deal X Poison Damage, and Poison the enemy for X turns. If they are already Poisoned, double the Damage dealt instead.

Spellbook Level: Poison Damage, Rarity: Poison duration

Foster (100 Yellow Mana)

Heal for  X with a X chance to gain a Barrier.

Spellbook Level: Heal amount, Rarity: Barrier chance

Eggsy

    • Cunning
      Might: 4-70   Speed: 4-70   Cunning: 8-160

    • Versus Spell: Stone Eggs (60 Purple Mana)
      • Deal X Poison Damage, Deal double damage to Resistance. Inflict Confuse on Enemy for 4 turns.

Snap, Crackle & Roar

    • Mighty
      Might: 9-170   Speed: 3-50   Cunning: 4-80

    • Versus Spell: Dragon Bite (60 Green Mana)
      • Deal X Poison Damage.

A good look is timeless

  • Platinum
  • Kraken
    Buccaneer Shamans

  • Gold
    Chorsey
    Shotty
  • No Pass Needed
    Broadside
    Chain Shot
    Mantis Shrimp
    Lure Fish
    Garden Elver
    Pirate Parrot
  • Baby Dragons
    • Complete Season 4.4 Chapter 3
  • Added button to show Chest Rewards to all battle modes.

  • Updated Spell display in the Chest rewards list to include class name and icon, and removed unnecessary “Spell Page” text from each possible spell.

  • Updated Layout on the Chest Rewards menu to show more possible rewards on the menu at once, and removed needing to click on the Chest Pull option to see the possible rewards

  • Changed level selection in Chest rewards menu to only have options to match difficulty options in that battle

  • Added support in the Dailies list for adventure rewards to cycle when they reward more than one resource.

  • Added center camera button to the story mode map menu.

  • Updated Rarity and Honing in the gear filter when using a controller to allow for filtering items to a range of options

  • Updated the back and close button on menus to be more consistent. The cross, if not a popup menu will now always return to the home menu.

  • Removed unnecessary fade to black/loading screen when pressing back on controller in menus

  • Updated Citadel button in tavern to open citadel menu immediately, rather than closing other follower panels first
Sub-Heading for Gameplay
  • Fixed crash caused when a player would try to make more matches than they had AP in party battles.

  • Fixed crash caused by inflicting non-lethal damage like from reflect on an enemy with a vitality buff from Orb of the Last, usually in versus.
  • Added missing spell effects for spells added since 4.1

  • Camera now returns correct alignment after viewing rewards in story mode
Sub-heading for UI
  • Removed the “Prepare” button from the very first battle in Story Mode for new players, since it skipped straight to the battle anyway.

  • Fixed bug where floating numbers for healing would show multiple times in party battles.
  • Fixed issues where level displays in prebattle menus would not match the level of the enemies in the battles.

  • Changed rounding on Easy, Medium difficulties, was some instances where client and server would show a different level. This will result in enemies being 1 level higher or lower at certain player levels.

  • Fixed bug where pressing back button on a controller or ESC on keyboard would not back out of the map menu after opening the game mid battle

  • Fixed unequip all button not doing anything in some prebattle menus
  • Fixed bug where closing the merchant or fae gift preview menu could disable other merchants or gifts from being previewed.

  • Fixed bug where daily login rewards would not count to holiday tasks.