Update 4.5: The Wedding Crasher

New Variant: Bridal

Season 4.5 Bridal Variant Set: Guard

Bridal:

  • At the start of turn, 25-50% chance to cleanse 3 negative status effects.

Available only in the 4.5 Season Cache (or Archive), this item will drop at Legendary rarity or higher.

    • Allfather’s Tome (Pantheon Set)

  • When dealing damage there is a 5-30% chance to deal an extra 100% damage as Light Damage.
PANTHEON SET
  • 2-Part: At the start of battle, gain [5-10] Mana for all Spells
  • 4-Part: There is a [10-30]% chance to Blind the Enemy on each of its turns
  • 6-Part: There is a [25-75]% chance to Cleanse negative Status Effects at the start of each turn.

Values in bold are affected by the Spellbook Level or Rarity of the Spell.

  • To Love and to Cherish (140 Yellow Mana)

Heal both the player and the enemy for X. And 40-100% chance give both a Barrier.

Spellbook Level: Healing, Rarity: Barrier Chance

In Sickness and in Health (180 Purple Mana)

    • Deal 0.75x Posion Damage to the enemy, and Poison them for 1-7 turns.

Also, Heal for 0.75x, and gain Regen for 1-7 turns.

Spellbook Level: Poison Damage & Heal amount, Rarity: Poison & Regen Turns

  • Ringo
    • Cunning
      Might: 4-70 Speed: 4-70 Cunning: 8-160

    • Versus Spell: Defensive Stance [description on the way]

  • Impzilla
    • Mighty
      Might: 9-170 Speed: 3-50 Cunning: 4-80

    • Versus Spell: Hide In Shadows [description on the way]

The Bridal Party

It’s her day, but my runway.
  • Only available in the Platinum Season Pass
    • Bridal Brie
    • Season 4.5 Shield
  •  Platinum
    • Necrolitus
  • Gold
    • Ringo
    • Impzilla
  • No Pass Needed
    • In Sickness and In Health
    • To Love and to Cherish
    • The Bridal Party
  • The Wedding Crasher
    • Complete Season 4.5 Chapter 3
  • Reward icons that cycle through multiple rewards are now all synchronized
  • Added icon to reward icons to indicate that there are multiple rewards
  • Added list of all possible extra rewards that can be earned or bought in an adventure to the difficulty select menu
  • Entering gear menus from an adventure no longer unloads the map, so returning to the map should be faster.
  • Increased adventure list to show adventures up to 7 days in the future
  • Improved camera transitions after closing the merchant menu in adventures
  • Chest menu now refreshes when minion mission is complete if the menu is currently open
  • Added button to show the chest rewards to the chest menu
  • Added “Syncing with server” text for gold and reward count on chest rewards menu, to display until the actual numbers are available
  • Removed blank space at the bottom of the chest reward menu on Playstation consoles
  • +/- buttons on the crafting slots can now be held down
  • Added refresh button to party search list menu
  • Added button to settings menu to log out of other devices if the account is registered with an email address
  • Slight change to medium difficulty scaling so that it is always a higher level than easy, at level 1 they were the same
  • Chests dropped from hard difficulty battles are no longer capped to the hero level, since hard is scaled to be higher than the hero level
  • Fixed camera falling through the floor during the Sand golem’s death animation
  • Added missing dissolve effect to the Stunted Drakes death animation
Sub-heading for UI
  • Fixed issue where pressing back button on a controller would hide the spell slot when moving spells to different spell slots
  • Disabled persistent health, status effect, and global shop ui on a completed adventure, as entering the shop on a completed adventure would crash.
  • Disabled the map scrolling behind the menus in seasons when not on the story tab
  • Fixed error in adventure map when trying to refresh node states if they had not finished loading
  • Fixed crash when entering season menu caused by clicking other buttons at the same time
  • Added names to quests in season 2.0 that where missing them as suggested by KenpoKid69
  • Fixed display for archives seasons up to 2.3 to show the quest name, instead of show Chapter I twice. Also added quest name alongside the season name and Chapter number on the map screen for later seasons
  • Merchant icon now refreshes after opening the merchant vault
  • Fixed Collect text not showing on chest slot once the mission countdown hit 0, also added a quick flash effect once this happens
  • Fixed list flickering when changing chest types on the chest rewards menu
  • Fixed error when closing the chest rewards menu if it was still loading reward data
  • Updated follower crafting menus to be full screen, and fixed issues where compare and item honing menus would appear under the crafting menu
  • Fixed crash caused by a Gulyphon casting Mine! and attempting to steal a barrier buff.
  • Fixed issue where an equipped item details menu would not appear if the inventory list was still loading
  • Fixed error in loading chat menu when permanently banned from chat. Will now correctly show ban message, instead of failing to load menu
  • Fixed error on closing adventure menu while the reward animation was starting
  • Fixed tab on keyboard not correctly changing between text input fields
  • Fixed typo for Lady in a 4.5 story conversation
  • Fixed typo in kingdom activity log for kicking a member
  • Fixed enemy panels not appearing for many enemies in the enemy lists for challenge battles
  • Fixed crash when starting a battle caused by pressing the start battle button multiple times to quickly
  • Fixed layout so the timer for open season archive does not overlap the what’s new and replay buttons
  • Removed redirecting to crown purchase menu from season pass purchase menu if In app purchases are disabled
  • Fixed issue where changing the quality setting would not always save
  • Fixed crash caused by leaving the party just as the battle was started
  • Fixed soft lock caused by entering a merchant menu from the battle complete screen during the daily reset
  • Fixed crash when logging in with unclaimed leaderboard rewards from an old live event. Unclaimed rewards will no longer be able to be claimed 4 weeks after the event has finished.