Update 2.3 Watchers in the Stars – Patch Notes

This update releases on Tuesday September 19th at 00:00 UTC
The Season begins at daily reset (00:00 GMT) on the 3rd October

Values in bold are affected by the rarity or element of the item.

Scientific calculations were used in the forging of Diraqine weapons to ensure perfect weight distribution of materials leads to optimal performance.

  • If the Enemy is blind, add 9-18% to this weapon’s elemental Damage Bonus

Emblazoned with the visage of a lion, this shield taken from the house of a noble projects ferocity and elegance in equal measure.

    • When receiving damage, 10-25% chance to gain Reflect (after the damage is applied)

                 Reflect: Deal the next received damage back at the attacker, but still receive the damage.

Light and breathable, these form-fitting leggings are perfect for those who wish to maintain a low profile – in fashion and on the battlefield.

  • If the enemy is Blind, deal 10-25% extra damage to Armor and Resistance

The design of the Diraqine armor is understated but intricate, and provides extra camouflage under the cover of darkness.

  • At start of turn, if I am Blind, gain 5-8% Armor

The curved toe makes these boots perfect for some sand-surfing between battles.

    • Blind: Blind characters deal half combat damage
        • When matching 10-7 Yellow Gems, Blind the enemy for 2 turns

Covered in jewels of Diraqine glass, this belt has traditionally been worn by those in positions of political power for protection.

  • When matching Yellow Gems, there is a 20-35% chance to gain 5% power, double the power gain if the enemy is Blind

Diraqine I (2 piece set bonus)
  • When applying Blind on the enemy, Heal for 2% of Max Health
  • Gain 5-30% All Elemental Damage Reduction if facing Season 2.3 enemies.
Diraqine II (4 piece set bonus)
  • When dealing Light Damage, Heal for 2% of the damage done
  • Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.3 enemies.
Diraqine III (6 piece set bonus)
  • Increase effectiveness of Blind to 66%
    •         Blind: Blind characters deal half combat damage
  • Gain 5-30% Power if facing Season 2.3 enemies.

Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

It feels as though these pauldrons are alive, somehow. Alive, and always watching.

When healing Life, also heal Armor and Resistance for 2-5% of the amount healed.

Values in bold are affected by the level or rarity of the spell.

If I have more health than the enemy, deal 1x Light Damage. Otherwise Heal for 10-20% Max Life.

  • Level: Damage
  • Rarity: Heal

Deal 1x Fire Damage, and have a 1-6% chance to Stun the enemy

  • Level: Damage
  • Rarity: Stun Chance

Heal for 0.75x Armor and Resistance, and 10-35% chance to gain a Barrier
      Barrier: Reduce the next received damage by 50%.

  • Level: Armor & Resistance
  • Rarity: Barrier Chance

Convert 3-8 Green Gems to Blue, and have a 25-75% chance to Cleanse 2 status effects

  • Level: Cleanse Chance
  • Rarity: Convert Chance

  • Cunning
  • Versus Spell: Tainted Wishes (60 Mana)
                          Deal 1x Poison damage. If the enemy is already Poisoned, explode a random Green Gem.
  •                       Poison: Poisoned characters take extra damage each turn.

  • Speedy
  • PvP Spell: Sand Spit (75 Mana)
                      Deal 1x Light damage, + 50% if the enemy is Blind.
                      Blind: Blind characters deal half combat damage

  • Speedy
  • Versus Spell: Blinding Light (65 Mana)
      •                             Deal 1x Light Damage and Blind the enemy for 4 turns.
    •                             Blind: Blind characters deal half combat damage

  • Mighty
  • PvP Spell: Fiery Pincers (80 Mana)
                 Deal 1.5x Fire Damage.

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

Project the perfect mix of darkness and light as you navigate the shadows of the world. 

Many of you have been asking about the weapon of legend that will complete the Legendary Set from our 2022/2023 Season arc.

In our new (most ambitious so far) Adventure “Dragonking’s Prize” you’ll find out about the history of the Legendary Dragonking Axe while you chase down your prize!

This will be an Ultimate difficulty Adventure where you will journey to collect 4 Legendary Flux that will unlock Ragnar’s Vault, where the Axe has been taken. It includes:

               –    Persistent Health & Potions
               –    5 Energy per day
               –    A final reward of the Legendary Dragonking Axe

The debut for the Dragonking’s Prize Adventure will be:

00:00UTC Thursday 21st September → 11:59UTC Saturday 30th September

Please Note: This Adventure has only ever had one difficulty, being “Ultimate”. Due to a bug, it will display as “**Novice**” but the levels themselves and difficulty are still at “Ultimate” difficulty.

This will be resolved in 2.4

We’ve added a brand new Login Rewards calendar!
      –    Get a new reward each day you login in
            –    No need to actively collect anything, logging in is enough!
      –    No, you do not need to login on consecutive days. We’ll just count every day you login!
      –    View the rewards for the week in the new Overview Tab on the Tasks menu

Opponents in Versus will now get the full benefit of their Gear abilities!

We are hoping this provides a more true and interesting experience on fighting a hero.

Your opponent’s abilities can be previewed before entering battle by checking an opponent’s stats before battle.
Note: Spell Set Bonuses are not applied to the opponent

We have made a change to how the three opponents are chosen. Currently the options presented are based on your perceived power level, your level, and your points in the Tournament. These were intended to present a few different options not purely based on power. However, these options have understandably brought frustrations among the competitive players vying for the top of the leaderboards. In order to help alleviate some frustrations, we have made the following changes:

    –  The three opponent options will now be based on:
            –  Within +/- 10% of your perceived strength 
            –  Greater than +10% of your perceived strength
            –  The highest strength player in your league

    –  Opponents you already have a top score registered against should not appear again as possible opponent options. So in the case of the highest strength player in your league, it should grab the next highest, then the next, etc.

    –  You can sometimes be presented with opponents who did not meet the criteria of the tournament. This can happen if there was absolutely no one else within the matchmaking criteria for you. If this happens again now, we now check for possible opponents again but without any power level restrictions (so could be presented with characters much stronger or weaker than usual).
                        NOTE: This may still happen under certain circumstances, but less often than before.

Thank you to everyone who has been providing us feedback and being patient as we implement changes to Versus. We believe that the changes make for a more interesting gameplay experience, but understand that it can be frustrating. We’re still keeping an eye on all your feedback to help improve the mode going forward.

In 2.4, we’re hoping to introduce some changes to scoring bonuses, so that it won’t be purely based on your remaining Armor/Life/Resistance.

Beyond that, we also have plans about bringing further parity to the opponent heroes in Versus, so that it can really feel like you’re fighting another hero, and how we can address having so many Versus battles to do each day at the end game level.

Thanks again and please keep sending in your feedback so we can keep making improvements!

       – Owned Skins will now be first in the Skins list, followed by unowned skins

       – Improved the Create Hero Menu to make it more readable for new players

       – Added improved Controller Support and shortcuts into the Create and Select Hero Menu

       –   Heroes can now be swapped from the new Hero Selector Popup
                –    Accessed from the Arrow to the left of the Hero Name and Level in the Main Menu
       –   Swapping heroes can now be done without entering the Hero Selector Menu
       –   The new selector lists all heroes in an expanding popup list for ease of use
       –    You can also create new heroes from this popup!
       –   You can still access the existing Hero Management menu by selecting the Hero Management button on this popup

We have added an Overview tab to the Tasks menu! This menu will show:

       –  Activities close to finished
       –  A summary of your Login Rewards

In the Crowns section of the Shop, there’s a new option available to have Crowns sent to your mailbox every day!

       –  You’ll get a purchase bonus of 250 Crowns immediately
       –  Then 35 Crowns per day every day for the following 30 days for a combined total of 1300 Crowns
       –  Every additional 30 Days of Crowns purchased will add another 30 days!

Added Performance and Quality Mode into the Settings Menu Display Tab for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5
       –  Quality Mode will be enabled by default
       –  Performance Mode for Xbox Series X|S and PlayStation 5 should help players on High Refresh Rate displays to hit a consistent 120 FPS. If you do not have a High Refresh Rate display, it is recommended to leave the Quality Mode enabled
                    –  Performance Mode for Xbox One and PlayStation 4 may be useful in certain situations to keep a consistent 60FPS framerate

Heading for QOL & Miscellaneous

       –  Added Quantities to the Choose a Relic menu for both creating and spending relics
       –  This is also applied to Eveline’s Crafting Menu, along with any Flash Offers containing Relics in the Choose an Item offer

Sub-Heading for UI 1.1

       –  The prebattle display for Story and Adventure now show 3D enemies

Heading for Bug Fixes
Sub-Heading for Gameplay

The following enemies were not dealing the correct type of damage with their attacks. They have been corrected

    • Dreamguard
    • Andromene
    • Andromene’s Barb
    • Raging Owlbear
    • Giant Plague Rat
    • Roast Cockatrice
    • Basilisk
    • Gnoll Scavenger
    • Gnoll Demolishionist 
    • Sand Golem
    • Manticore
    • Gornak Elfeater 
    • Gravey 
    • Pesky Goblin
    • Vicious Rat
    • Queen Teenah 
    • Teenah’s stinger
    • Living Statue

    –   Warlords Battleaxe was applying bonus damage incorrectly
    –   Curing Doom immediately triggers true damage of remaining stack
    –   Game interactions halted while ‘Posessed’ is resolving health removal/mana gain
    –   Possessed has unintended interactions with and is breaking Barrier
    –   Fixed some mathematical interactions between Brimstone, Imp Gem and Burn. These should now be working as intended.
    –   Fixed Necrotic Binding mana recovery amount, and triggering conditions
    –   Fixed Lightbringer’s Protector status effect not lasting as long as it should
    –   ‘Rooster’s Crow’ passive was not triggering when 10+ yellow gems were matched
               –   Alpha Crow has also been fixed
    –   Autoplay can become ‘stuck’ casting a spell when no matches are available
    –   Closing ‘Friends’ Overlay mid-battle causes a forfeit

Sub-heading for UI

    –   Line displaying on spell graphic in Hero menu
    –   Fixed gear loadout drop down showing previous hero’s loadouts after changing heroes
    –   Fixed overly sensitive pinch to zoom in character previews in create hero and the bestiary
    –   Fixed World Map Scrolling and Zooming on controller when a menu appears over-top of it
    –   Dropdowns can now be closed on Controller using the Back button, and no longer closes the menu behind it
    –   Moved enemy name text closer to their icon in the bestiary
    –   Multi-enemy preview ‘?’ not displaying enemy details as intended

Sub-heading for Other bug fixes

    –   Fix pushed between 2.2 & 2.3: Royal Boots were giving a flat bonus instead of a % bonus when matching Big Gems
    –   Fix pushed between 2.2 & 2.3: Deep gems were referred to as Shark gems in some areas of the game
    –   Fixed Event tasks not disappearing from the daily tasks when completed
    –   The Merchant in the Khazdhuli Expedition Adventure has replenished their stock of Khazdhuli Relics, replacing the Guard Relics they were offering

Heading for Known Issues

    –   Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen
    –   Can be resolved by exiting and re-entering the screen
    –   Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves
    –   Leaving game in background causes black background
    –   Minotaur Paladin tail is way too excited
    –   Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
    –   End Turn displays when m ‘Ulti”End Turn” appears/remains when there are matches available
    –   Doomknight spell icons are displaying as the same icon
    –   PQ3 client is causing some devices to overheat (iOS/Android/Xbox Series X)
    –   Spells being cast prevent the Dwarven Boots Armor & Trarg Gloves bonus from applying
    –   Taking enough damage to lose all health from Skarkskin robes effect causes defeat
    –   Both opponent and player dying (that results in a loss) causes the shrine to pop-up
    –   The dungeon Rewards menu causes a soft-lock (restart required)
    –   PvP battles can display a ‘Unknown Room Error’ when loading the battle
    –   Evelyn is displaying incorrect reward text within the Tavern