Update 2.4: The Poisoned Sea – Patch Notes

This update releases on Tuesday November 21st at 00:00 UTC

The Season begins at daily reset (00:00 GMT) on the Tuesday 28th November

Values in bold are affected by the rarity or element of the item.

A pirate’s best friend, perfect for slicin’ ropes and dicin’ throats.

  • Gain 1% damage increase for every 16-10% Gold Bonus you have. (Capped at 10% increase; -2% per rarity).

  • Mercenary: 14-8%
2.4 Cutlass Weapon

No outfit is complete without a leather tricorn, and no pirate will ever leave even the most dangerous of close call situations without their hat.

  • When matching 5 or more Yellow Gems in a single match, increase Gold Bonus by 2-5%.
  • Mercenary: 4-7%

Fashionable, breathable, and quick-drying. Essential for a modern-day pirate.

  • Gain Armor equal to your Gold Bonus divided by 25-10% of your Starting Armor when matching 6 or more gems. (-5% per rarity)
  • Mercenary: 10% chance to spawn a Greed Gem

Taken from the finger of a drowned pirate king and passed down through generations. Well, if ‘generations’ meant ‘by random strangers’ and ‘passed down’ meant ‘constantly stolen’.

  • When making 7-4 or more matches in a turn, there is a chance equal to your Gold Bonus to spawn a Blue Gem
  • Mercenary: 10% chance to spawn a Greed Gem

Inspired by a design seen on the back of an old compass, this charm is believed to guide the wearer towards a great treasure.

  • Gain Resistance equal to your Gold Bonus divided by 25-10% of your Starting Resistance when matching 5 or more Blue gems.
  • Mercenary: 23-8%

Some say the buckle is made of fool’s gold, some swear it’s real. One thing’s for sure – it’s really fashionable.

  • When making a column match, increase Gold Bonus by 7-10%
  • Mercenary: 9-12%

Buccaneer’s I (2 piece set bonus)

  • At the start of battle, gain Gold Bonus equal to the number of Yellow Gems divided by 6-1 on the board.
  • Mercenary: Count Green Gems as well
  • Gain 5-30% All Elemental Damage Reduction if facing Season 2.4 enemies.

Buccaneer’s II (4 piece set bonus)

  • When taking damage 25-75% chance to spawn a Blue Gem
  • Mercenary: Spawn 2 Blue Gems instead of 1
  • Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.4 enemies.

Buccaneer’s III (6 piece set bonus)

  • If Gold Bonus is above 75%, Gain 5-30% Power.
  • Mercenary: Gold Bonus Requirement is 65%
  • Gain 5-30% Power if facing Season 2.4 enemies.

Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

Crafted by an armorer who came face to face with the horrors of the deep and couldn’t get their image out of his mind.

If the enemy is Poisoned, at start of turn reduce their mana of a random spell by 1-4%, and Heal for 1-4% of Max Life.

Values in bold are affected by the level or rarity of the spell.

Destroy a Row and deal 1x Ice Damage. 5-10% chance to Stun the enemy for 1 turn.

  • Level: Damage
  • Rarity: Stun Chance

Explode 3 Gems and deal 1x Fire Damage. Burn the enemy for 1-6 turns.

  • Level: Damage
  • Rarity: Burn turns

Destroy a Column, gaining 1-6% of Starting Resistance for each Yellow Gem Destroyed. 50-100% chance to gain Haste for 2 turns.

  • Level: Starting Resistance
  • Rarity: Haste chance

Destroy the bottom Row and Convert 2-7 Green Gems to Purple. 25-75% chance to Wither the enemy for 4 turns.

  • Level: Wither chance
  • Rarity: Convert Gems

  • Speedy
  • PvP Spell: Lure Prey (70 Mana)
    Deal 0.8x damage as light. If the target has no Resistance left, deal 1.5x damage as melee

  • Cunning
  • PvP Spell: Poison Sting (70 Mana)
    Deal 1x Poison damage. If there are 4 or more Risen Gems already on the board, deal an extra 50% damage, otherwise 50% chance to create a Risen Gem.

  • Mighty
  • PvP Spell: Tentacle Assault (70 Mana)
    Destroy 3 random columns, dealing 0.5x melee damage for each Blue Gem destroyed.

  • Mighty
  • PvP Spell: Poison Maelstrom (60 Mana)
    Heal for 0.75x Health, if the enemy has Poison, also heal for 0.75x Armor/Resistance.
    • Poison: Poisoned characters take extra damage each turn.

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

The finest threads, fit for only the mightiest of pseudo-legal maritime procurement specialists!

The new Season has been visually brought in line with our Adventure system! So you can see the Season laid out on the World Map!

  • From Season 2.4 forward, Seasonal Bosses and Mini-Bosses have some tweaks to their AIs to make them more challenging. 

  • Mini-Bosses will be able to cast all of their full spells and then proceed to match gems with any remaining AP they have.

  • Bosses will be able to cast all of their full spells, and then proceed to match gems with any remaining AP they have, and also melee attack each turn.
  • We have added more ways to gain bonus points in Versus Tournaments

  • Total bonus points gained for the new goals, and for remaining health, armor and resistance now shown on the results screen, and in your battle history
  • You can now Rematch your old foes in Tourneys! 

  • Only your top score will be recorded against a given opponent.

    • While these opponents will continue to not appear as possible opponent options, you will be able to fight a rematch against any of your top scored opponents at any time through the Tourney History menu (this will cost an energy as normal).

    • The opponent’s point value is now displayed on the pre-battle screen

      • A green notification arrow will appear on any opponents that have a higher base point value than what they did when you fought them previously, as well as on the History button when you’re on the Tourney Summary screen.
  • We have added new customization options to select a frame to be shown with your hero or portrait!
  • Current ones are currently unlocked when you reach level 10, 20, 30, 40 and 50
  • Unlocked frames can be selected from the profile menu
  • We’ll be adding more frames in future!
  • Added emoji support for in game chat alongside purchase support for future. Two packs are immediately available from release!

  • Emojis can be accessed via the face button next to the chat input box.

  • Text tags have also been added to spice up the chat rooms. They can be used by leading or surrounding the desired text with one of the following tags and can be used in conjunction with one another:
    • [i] – Lead or surrounded text will be italicized
    • [b] – Lead or surrounded text will be bolded
    • [#FF0000] – Lead or surrounded text will be colored using a 6 character hex color value following the #. You can optionally end this effect early by adding a [#] or a color tag anywhere afterwards.
  • Gear Score displays in Story have been replaced with level displays in the form of enemy badges both in the Story menus and in battle. They are distinct in appearance and show the expected difficulty of the Battle in a simplified manner.

  • There are 3 different flavors of the enemy difficulty and badges to go with them – Normal, Elite and Champion. Champion being the most difficult of the 3.

  • Special frames also appear around the pre-battle enemy display, corresponding to a special enemy type. Elite, Champion, Boss and Mini Boss enemies have their own frames; normal enemies do not.
  • With every victory in battle, 10 additional gems will be added to the Merchant Vault. (You’ll see his icon in the post-battle reward screen!)

  • This doesn’t apply to loot tickets. The Merchant is watching you.

  • When the Merchant Vault reaches half of its capacity ( 1000 ), the vault unlocks and you will be able to purchase the contents of the vault. It can be accessed via the Merchant button at the top of the screen.

  • Once the Vault is unlocked, it resets when you: Empty the Vault, or once 2 days have passed

  • The number of Crowns to purchase the accrued gems doesn’t change; you’ll always pay a fixed amount even if you completely fill the vault.
  • Added support for Boosters in the Adventure shop.

  • Premium boosters cost crowns and come with a battle modifier that includes an experience boost.

  • Battle modifiers included in boosters are permanent and remain in effect until the Adventure is complete, even if the Adventure is reset when changing Heroes.

  • Support for unlimited adventure energy added
  • Added Quantities to the Choose a Relic menu for both creating and spending relics

  • This is applied to Eveline’s Crafting Menu, along with any Flash Offers containing Relics in the Choose an Item offer
  • Added additional warning text when salvaging unique minions and spells purchased in the shop
    • If you still go ahead and salvage those spells or minions, you can now re-purchase them in the shop. 

  • Added salvage confirmation message even when only salvaging 1 item
  • Optimized some of the newer levels at Very Low quality settings for higher frame rates on low-end mobile devices and PCs.
  • Fixed an issue where wither would apply multiple times

  • Fixed an issue where PvP opponents didn’t have an 80% starting mana limit

  • Fixed an issue where Corrupted Guard Ring was dealing physical damage instead of true damage
  • Fixed path lines in adventures occasionally overlapping

  • Fixed path lines in all map views to render over the top of the water
  • Fixed an issue where the dungeon Rewards menu caused a soft-lock (restart required)

  • Fixed an issue where PvP battles can display a ‘Unknown Room Error’ when loading the battle

  • Fixed an issue where Fae gift of Poison debuff shows “%1%”

  • Fixed text on adventure nodes being cut off in some languages

  • Fixed Versus Tournament Tasks still showing in the task list after completing them

  • Added icon to Kingdom Defense task in the near completion view

  • Added text to chat menu to show whether you are chat banned, and for how long
  • Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen
    • Can be resolved by exiting and re-entering the screen

  • Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves

  • Leaving game in background causes black background

  • Minotaur Paladin tail is way too excited

  • Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)

  • “End Turn” appears/remains when there are matches available

  • Doomknight spell icons are displaying as the same icon

  • PQ3 client is causing some devices to overheat

  • Spells being cast prevent the Dwarven Boots Armor bonus from applying

  • Taking enough damage to lose all health from Sharkskin robes effect causes defeat

  • Both opponent and player dying (that results in a loss) causes the shrine to pop-up

  • Eveline is displaying incorrect reward text within the Tavern

  • Citadel Block bonus not applying in battles

  • Error when launching  Dragonking’s Prize Adventure Map for the first time

  • Defeat after Enemy takes fatal damage

  • Attribute bonuses displaying incorrectly when viewing tooltips

  • Pirate from Season 2.4 appearing in place of the Villager in Chapter XI

  • [SONY] Replayable Adventures locking after completion