Update 3.2 The Dark Court – Patch Notes

Contents

•   New Twin Gems – Putrid & Fetid Gems
•   New Variant – Swamp-Soaked
•   New Legendary – Vambraces of the Caged
•   New Spells
•   New Minions
•   New Skins
•   New Chat Portraits

3.2_NewGems
In Swamp environments, there is a 10% chance of Green and Yellow Gems to be Putrid or Fetid Gems respectively

Matches with Green
When matched, Poisons the enemy for 1 turn.
At the start of each turn, 50% chance to change into a Fetid Gem



  • Matches with Yellow
  • When matched, Diseases the enemy for 1 turn.
  • At the start of each turn, 50% chance to change into a Putrid Gem
3.2_NewVariant

In Season 3.2, Swamp-Soaked items will be from the Serpentine Set

Swamp-Soaked Variant

At start of turn, 50% chance to convert 1-6 Blue Gems to Green.

Number of Gems is based on the number of Variant pieces being equipped.

3.2_NewLegendary

Vambraces of the Caged

While under the effect of Negative Status Effects, increase my Power by 2-5% per Negative Status Effect on me

The gloves of Exidran the Caged, who was captured by Dragons 3,000 years ago and locked in cage made of the ribs of the Dragon he slew.

3.2_NewSpells

110 Green Mana
•      Convert 3-7 Blue Gems to Green. 50-100% chance to Poison the enemy for 4 turns. If they are already Poisoned, Disease them for 4 turns instead.

    ○ Conversion increases with Spell Rarity, Poison Chance increases with Spellbook Level

105 Yellow Mana
•   Disease the Enemy for 1-6 turns. If they are already Diseased, deal X Light Damage instead.

    ○ Turns Diseased increases with Spell Rarity

3.2_NewMinions

Speedy
Might: 1-10    Speed: 8-160   Cunning: 7-130

    ○ Versus Spell: Down to the Depths (75 Green Mana)
          Deal X Poison Damage. Increase it by +15% for each Blue Gem on the board.

Cunning
• Might: 2-45    Speed: 3-55    Cunning: 10-200

    ○    Versus Spell: Bog Water (55 Yellow Mana)
         Disease the Enemy for 4 turns. If they are already Diseased, Heal for X Health

3.2_NewSkins
Only the servants of the Dark Court, the leech-resistant, and the very fashionable wear sandals in the swamp.
3.2_NewChatPortraits
3.2_AdventureUpdates

We’ve got 2 brand new node types coming to Adventures near you!

                           ♦   New spots in the Adventure where you can return to harder and harder fights to increase your rewards
                                           ○   Endless Dungeons can go over Level 100!

                           ♦   These are locations in the Adventure that evolve under varying conditions to give you benefits throughout your journey
                           ♦   We have added a brand new Upgradeable Node called a “Temple”

3.2_AdventuresQOL

                           ♦   Adventures now save the last use camera zoom level and will use this instead of the default zoom when showing the map
                           ♦   Adventure node UI elements now scale down when zooming out so you can see more
                           ♦   Paths between map nodes will now hug the world map terrain and generally be more visually interesting
                           ♦   Adventure navigation pips now use the first step icon of the nodes, instead of pips

3.2_GrowthPacks

We wanted a way to run longer events with some cool stuff in it, so we made a way!

          •   
A new Packs tab can be accessed from the Featured tab of the shop
                           ♦   These are one-off purchases and not repeat subscriptions
          •   There you will find 3 new premium packs that give rewards based on Hero or Citadel Levels
          •   You can get the rewards from these packs as your hero and Citadels grow, or you can collect all the rewards after completing some or all of the required progress
          •   Each Pack has a permanent 5% bonus to XP!

          •   Available from Hero Level 1
          •   Resources and items awarded as your highest level Hero goes from Level 1 – 50
          •   Permanent +5% Experience Bonus

 

Highest Hero Level

Reward

1

1 Random Rare Item

150 Gold

2

20 Weapon Shard

3

50 Gems

4

1000 Gold

5

50 Weapon Shards

50 Armor Shards

40 Accessory Shards

50 Spell Shards

6

250 Food

7

45 Spell Shards

8

1250 Gold

9

1 Uncommon Scroll

10

Choose an Epic Item for a Chosen Slot

11

1 Golden Key

12

20 Spell Pages

13

175 Weapon Shards

14

200 Food

15

400 Spell Shards

250 Gold

16

1 Relic Tier I

17

2 Uncommon Runes

18

350 Ore

19

1 Rare Scroll

2 Uncommon Scrolls

20

Choose 3 Follower Crystals

21

75 Gems

22

200 Weapon Shards

250 Armor Shards

250 Accessory Shards

23

1 Relic Tier II

24

2 Uncommon Scrolls

25

100 Aether

26

400 Food

27

1 Auri’s Crystal

28

450 Spell Shards

29

1 Relic Tier II

30

100 Pages of a Chosen Spell

31

1 Rare Scroll

2 Uncommon Scrolls

32

1 Rare Rune

33

350 Ore

34

1250 Spell Dust

35

500 Weapon Shards

500 Armor Shards

500 Accessory Shards

500 Spell Shards

36

50 Aether

37

2 Relic Tier I

38

2 Rare Scrolls

2 Uncommon Scrolls

39

1 Relic Tier II

40

3 Xione’s Crystal

450 Spell Dust

41

250 Food

250 Ore

42

2 Uncommon Scrolls

43

1 Gemka’s Crystal

1 Soulchaser’s Crystal

44

1 Epic Rune

45

1 Random Glyph

46

2 Eveline’s Crystal

47

75 Aether

48

5 Uncommon Scrolls

49

1 Legendary Rune

50

Choose a Mythic Item for a Chosen Slot

          •   Citadel’s Guardian unlocks when your highest level Hero reaches Level 50

          •   Resources and items awarded as you level up your Citadel from 1 – 25

          •   Permanent +5% Experience Bonus

Citadel Level

Reward

1

Choose a Glyph

2

1 Relic Tier II

3

50 Aether

4

1 Rare Scroll

2 Uncommon Scrolls

5

1 Random Mythic Item

6

950 Spell Dust

7

3 Rare Scrolls

8

1 Rare Rune

2 Uncommon Runes

9

Relic Tier III

10

Choose a Legendary Item for a Chosen Slot

11

1 Xione’s Crystal

1 Toragon’s Crystal

1 Soulchaser’s Crystal

1 Gemka’s Crystal

12

5 Uncommon Scrolls

13

225 Random Spell Pages

14

2 Ruby Keys

15

Choose 2 Legendary Scrolls

16

1 Diamond Key

17

2259 Spell Dust

18

2 Rare Runes

3 Uncommon Runes

19

1 Random Glyph

20

450 Pages for a Chosen Spell

21

3 Random Follower Crystals

22

2 Rare Scroll

3 Uncommon Scrolls

23

250 Gems

24

250 Aether

25

Choose 3 Glyphs

          •   Citadel’s Champion unlocks when your highest level Hero reaches Level 50

          •   Resources and items awarded as you level up your Citadel from 26 – 50

          •   Permanent +5% Experience Bonus

Citadel Level

Reward

1

1 Random Exalted Mythic Item

2

1250 Spell Dust

3

5 Uncommon Scrolls

4

2 Xione’s Crystals

5

Choose 2 Tier IV Relics

6

1 Random Legendary Item

7

2 Relic Tier III

8

150 Aether

9

500 Gems

10

2 Weapon Glyphs

2 Armor Glyphs

2 Accessory Glyphs

11

250 Spell Pages

12

3 Rare Runes

5 Uncommon Runes

13

4 Random Follower Crystals

14

2 Random Legendary Scrolls

3 Random Epic Scrolls

15

Choose a Mythic Item for chosen Slot & Element

16

2 Legendary Runes

3 Epic Runes

17

2 Spell Glyphs

18

1750 Spell Dust

19

1 Random Mythic Item

20

Choose a Legendary Item for chosen Set, Slot, & Element)

21

2 Random Glyphs

22

Random Tier IV Relics

23

350 Aether

24

Choose 5 Follower Crystals

25

1 Random Immortal Mythic Item

          •   Citadel level points are not required to be spent in order to claim rewards from Citadel Level
          •   The experience bonuses from each pack stack!
          •   You cannot miss any rewards from a pack. For example- If you purchase Pathfinder’s Way when your Hero is Level 17, you will be able to immediately collect all the rewards from Level 1 to 17. If you purchase Citadel’s Champion after you’ve already progressed your Citadel beyond Level 50, you will be able to immediately collect all the rewards in the pack.
          •   If you own a pack, and it has not had all of its rewards collected, it will appear on the main menu
                           ♦   Only one pack at a time will appear, prioritizing (in this order): Pathfinder’s Way, Citadel’s Guardian, Citadel’s Champion

3.2_Other

         •   New Achievements
              ○   The Dark Court – Complete all Chapters of the Story in Season 3.2
              ○   Citadel’s Champion – Reach Citadel Level 50

              •   Loadout Sharing
                    ○   There’s a new Loadout Share screen that lets players take a screenshot of their loadout, which gets saved on their device!
                           ♦   This is accessed from the Inventory screen via the Share button, then the Camera button on the Loadout Share screen

Quality_of_Life

•   Updated instances of Speed Debuff to use the starting Speed value.
Affects:
              ○   Arachnitaur (Web Shot)
              ○   Centaur (Ensnare)

•   When a buff to Damage is received, it will now pop up with text and appear as a status effect icon. 
              ○   This is mainly obvious when a Red Gem is destroyed by Grimwing’s Scavenger Bird passive ability

•   Paths on the World Map now match the terrain (where applicable)

•   When receiving a Spell in the Rewards list, an Upgrade button will now be shown if you have enough resources to upgrade it
•   Added the event’s currency name to the help text about the daily cap earned through battles and chests on the Rewards tab of any special events (i.e Summer Festival)
•   Removed the second confirmation box after refining the Element on an item. 
•   Adjusted the help text through the Craft Item menus to be more clear
              ○   Updated help text around selecting a specific item counting as two choices
              ○   Help text is now displayed instead of a button when selecting a specific item if not enough choices are available 
•   Quest Pass display on the main menu now cycles between the free and premium reward (if premium is owned)
•   Out of Stock products in an event’s Reward tab will now remain on screen in order to maintain the positions of items in the tab
•   If a reward of a Mythic item is guaranteed to be a Divine/Sacred/Exalted/Immortal Mythic, it will now display as that quality name (i.e Random Sacred Mythic Item if the item is guaranteed to be Sacred)
•   Added callouts for Seasonal Gear offers in the Gold & Platinum season pass info menu

•  Xione will now only craft spells that are available for the active hero class when using the following crafting options:
              ○   Create Random Spell Pages
              ○   Create Spell Pages of a Chosen Color
              ○   Create More Random Spell Pages
              ○   Create More Spell Pages of a Chosen Color

Heading for Bug Fixes
Sub-Heading for Gameplay

•   Fixed purchased Energy in Adventures not being shared between different difficulties
•   Fixed Adventures displaying progress from previous events causing them to be unplayable
•   Fixed Spell Rush not working correctly in Events
•   Fixed Minion PVP mana debuff not having an effect on several types of Starting Mana bonuses 
•   Disease now takes other Status Effect modifiers into account (such as Wither) when applied on the Enemy
•   Fixed instances of dealing double damage to Resistance not actually dealing double damage.
              ○   Affects:
                           ♦   Stonefeather (Stone Eggs)
                           ♦   Landshark (Anchor Toss)
                           ♦   Eldritch Anchor (Anchor Hurl)
•   Stun will now properly zero-out any Block defense bonuses while active
•   Updated status effect counting functionality to be more consistent and only count status effects. (Before it had included stat debuffs as well.)
              ○   Affects:
                           ♦   Dreamhold 4-piece & 6-piece set effect
                           ♦   Dreamhold Mirror
                           ♦   Ogre Mage (Curse Eater)
                           ♦   Oberon’s Avatar (Laird of Moss)
                           ♦   Spell: Den of Nightmares
                           ♦   Spell: Harvest Nightmares
                           ♦   Spell: Nightmare Explosion
•   Fixed Elite Damage Protection not affecting Spell Damage
•   Damage bonus from Dreamhold III set was not applied correctly
•   Fixed Big III Flashbang Gems sometimes being created by the Savior’s Helm when fighting Gnoll enemies
•   Fixed Landshark’s Rough Skin passive so that it no longer deals lethal Reflect damage
•   Fixed Achievements from a category not being counted in the number of Achievements when all Goals are complete in that category
•   Fixed Minions’ rest period not being able to be skipped with food

Sub-heading for Visual Bugs

•   Fixed Hero creeping from behind the Gem board in Season Archive battles
•   Fog no longer affects the display of larger enemies in the bestiary
•   Jocea’s hair should now be less static
•   Added missing effects on Sandswept variant weapon
•   Transition effects on Xione’s crafting options no longer play unless you’re actually selecting something

Sub-heading for UI

•   Added ‘Wrong Hero’ prompts to start of Adventure node interactions to avoid getting Wrong Hero error after starting a battle
•   Fixed spell page rewards in Quest Pass not triggering the full screen rewards menu
•   [Steam] Fixed issue where controller icons would not match controller used (for PlayStation or  Xbox controllers)
•   Text relating to a potential item’s element would be unreadable when crafting the item
•   Spells have had a pass on their descriptions so that instances similar to “Deal X damage as <Element>” will instead read “Deal X <Element> Damage” for consistency.
•   Craft Item filter no longer interferes with Vault Filter and vice versa
•   Updated background on 3.1 Enemies to match the Season 3.1 background
              ○   Affects:
                           ♦   Sandwalker
                           ♦   Giant Scarab
                           ♦   Crocolisk
                           ♦   The Dunestalker
                           ♦   Sand Wraith
                           ♦   Skelegor
                           ♦   Ancestral Dragon
•   Refine Adventurer’s Guide button is now accessible when Refine is locked
•   Fixed buffs to Damage not displaying correctly in the character stats list
•   Fixed Minion art being in front of the Minion level when selecting a Minion for a chest

Sub-heading for Other bug fixes

•   Fixed issue where items without Gear Sets could not be Refined
              ○   e.g:
                           ♦   Lucky Clover Ring
                           ♦   Flame Ring
                           ♦   Shield of the Deep
•   Corrected amount of mana lost by Disease in some help text for Spells. 
•   Added missing audio for some newer characters.
              ○   Affects:
                           ♦   Fire Djinn
                           ♦   Mutant Arboleth
                           ♦   Crocolisk
                           ♦   The Dunestalker
                           ♦   Sand Wraith
                           ♦   Skelegor
                           ♦   Ancestral Dragon
                           ♦   Emberwing
                           ♦   Gulyphon

Heading for Known Issues

•   Some characters are still missing audio
•   Changing difficulty in an Adventure clears Adventure-specific currencies