- Matches with Green
- When matched, randomly either gain a random Buff, or inflict a random Debuff on the enemy for 3 turns.
Gem of Dreams will spawn normally when fighting all Fae type enemies
Variant Gear Pieces are Gear pieces with a twist!
- A Variant Ability takes the place of a Gear piece’s original ability
- Variants effects count each other equipped variant of the same kind with no limit
- The Variant Gear piece will still also count towards its original gear set!
Gain 1-6% Power for each Positive Status Effect on you per Fae-Touched gear equipped
Variant Gear can be found in Season 3.0 Caches
At start of battle, convert 3 Green Gems to Gem of Dreams with a 70-100% chance to create an additional 3 Gems of Dreams
“A remnant of the first dragons who came to Etheria”
Values in bold are affected by the Spellbook Level or Rarity of the Spell.
Explode 3 Gems, then convert 2-8 Green Gems to Gems of Dreams
Conversion increases with Spell Rarity
Deal X Dark damage, +15-27% extra for each negative status effect on the enemy
Dark Damage increases with Spellbook Level, Extra Damage increases with Spell Rarity
Mighty
Might: 8-160 Speed: 5-100 Cunning: 2-40
- Versus Spell: Burning Wishes (60 Mana)
- Deal X Fire damage. If the enemy is already Burning, explode a random Red Gem
Speedy
Might: 3-65 Speed: 10-200 Cunning: 2-35
- Versus Spell: Invoke Dream (60 Mana)
- Deal X Dark damage and spawn 2 Gems of Dreams.
“The Dreamhold has an intoxicating effect upon those who venture in… Better just lean into it.”
The Gear Rework is finally here!
You can read all of the details in our Gear Rework Blog post!
We have heard your feedback, and have made the following adjustments to Versus Tourneys!
- You can now fight yourself if you are one of the top players in a Tourney. Your opponent self will appear as a ghostly version to help signify that it is a copy of yourself.
- A player’s defensive loadout will not be updated in the last 24 hours of a Tournament
- Opponents that are taken from outside of the Tournament are now weaker.
- These opponents are provided in the event that the Tourney has not been populated with enough players yet so that players can get started on working towards their rewards without interruption.
- They should get phased out as stronger players in the Tournament are fought, but we will keep an eye on if we need to address these further.
- Heroes now receive a Stun Barrier after recovering from Stun.
- The Turns Taken Goal scoring has been updated
- < 3 Turns: 10%
- 5 turns: 5%
- 5-7 turns: 0%
- >= 8 turns: -5%
- Penalty increases by 5% for every 2 turns afterwards, to a max of 50%.
We don’t want to bring back the One-Turn meta, however we also don’t want players being forced to spend large amounts of turns trying to maximize their bonus to be competitive. By having a steeper penalty for longer battles, we aim to make the decision of which goals to target per battle more interesting.
Update 3.0 will be our first new update introducing new Achievements for all platforms. There are 5 new achievements that are being added, which are:
- Divine Intervention: Defeat the Scourge of Light (Season 1’s Final Boss)
- Apocalypse Then: Defeat Yog'Thadassa (Season 2’s Final Boss)
- A Dream Broken: Complete all Chapters of the Story in Season 3.0
- Going on an Adventure: Complete 10 Adventures
- Rogue’s Gallery: Collect 15 Portraits
Rest assured that if you have already completed Season 1 and Season 2, then Divine Intervention and Apocalypse Then will unlock automatically when you first run the 3.0 update.
Cartographers of Etheria have finally finished the most detailed map of Etheria so far. The world map has been completely overhauled to provide 4x the detail of the previous world map, along with being able to take a closer look at any point of the world map.
- As the world map is now larger, map nodes can now be more accurate to the story that is taking place
- Zooming in and out of the World Map also changes the camera tilt
- Zooming further out looks more flat like a world map
- Zooming in adds more tilt to the camera, showing off the depth and detail of Etheria
- Map Nodes have a shiny new base
- Replaced “Level an Item” Quest Pass Task with “Win a Dungeon Battle”, this may require a daily reset to take effect, before the task is replaced.
- “Upgrade an Item” Quest Pass Task also triggers on fully honing pieces of gear.
- Updated Goals for getting any gear to a specific level to trigger on battle scroll levels instead.
- Updated Goals involving getting elemental items to specific levels, and replaced them with the equivalent rarity.
We have also added in some new Goals to complete in Season 3.0 and later, including:
- Completing Adventures
- Collecting Portraits
- Collecting Portrait Frames
- Visiting Merchants during Adventures
- Unblocking Blocked Paths during Adventures
- Collecting Fae Gifts during Adventures
- As some players in Versus may have noticed, in certain circumstances an activatable Hero Gem can be spawned by the enemy that only the player can use. In order to level the playing field, we have introduced Gem Ownership - where a gem can only be used by the character that spawned it. This Gem ownership is denoted by an Icon in the gem help display, as well as an idle effect for gems owned by an enemy.
- A Gem can only be activated by the character who owns it (no more stealing the other player’s Treasure Gems in Versus!).
- If an owned Gem is destroyed by the opponent, there may be a limited effect for the owner, but the full effect of the gem won’t be triggered.
- Rage Gems will grant the Owner Rage, but won’t explode
- Juju Gems will give the Empower Juju buff, but won’t spawn new gems
- Shield Gems will give the Owner a Barrier, but won’t destroy the column
- Shadow Gems won’t spawn new Purple Gems
- Treasure Gems will give the Owner Greed, and possibly spawn another, but won’t destroy the Row & Column
- Imp Gems will give the Owner Brimstone and their opponent Wither, but won’t explode
- Heroes will now receive a Stun Barrier when recovering from Stun
- This applies to your own Heroes, as well as Heroes in Versus
- Damage reflected by the Reflect status effect is now considered Non-Lethal damage, leaving the recipient with at least 1 Life remaining (even if at 1 Life)
- Resource descriptions for Shards, Runes, Scrolls, Glyphs, and Relics have been updated to match their new functionality
- Added a continue button to the map screen for seasons that use the map.
- Battle reward menu now shows the bonus resources gained due to stats, altars, and kingdom titles.
- Increased the number of available Loadouts from 8 to 16
- Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
- Godslayer Weapon explosion now gives Mana
- All issues relating to Reflect have been resolved by the change to non-Lethal Damage
- Fixed PvP opponents not including the stat boosts from their spell collection
- Adventure Energy purchased in the shop is no longer lost on daily reset
- "End Turn" appears/remains when there are matches available
- Salvage All text is now appropriately pluralised
- Updated loading screen tip for hunts to be clearer
- Fixed percent complete display for seasons showing incorrect values
- Salvaging items in the reward screen now shows the correct number of items being salvaged
- Added missing replay button to story complete panel in the Season Archive
- Spell pages gained in reward menu now exclude page count from previous levels in the total, to match the display in the spell info menu
- Fixed upgrading spells to any Plus rarity not triggering upgrade goals
- Preview Spell missing buff from Spellbook
- Leaving game in background causes black background
- PQ3 client is causing some devices to overheat (iOS/Android/Xbox Series X)
- Attribute bonuses displaying incorrectly when viewing tooltips
- Risen Gems affecting linked gem matches
- Gear rewards in Seasonal Cache display as duplicates with different chances