Year: 2021
Update 0.35.1 technical patch
July 13, 2021
Bug Fix Update 0.35.1 (Patch Notes) Greetings, adventurers! In preparation for 0.36 we are releasing some bug fixes. There aren’t any big new changes in this update, however, we’ve noticed some of the reports you’ve made and addressed a few issues. Thank you for your hard work ferreting out bugs and letting us know about […]
Dev Blog: Production
July 7, 2021
Games are complex, multi-faceted discipline, and making them can often feel like herding cats. This means every studio can benefit greatly from having an in-house cat wrangler, also known as a Producer, to keep everyone working efficiently and to ensure milestones and deadlines are met. Sorcha stepped into the role of producer for Puzzle Quest […]
Character Introduction: Xione
June 30, 2021
Role in party: Spellcrafter Xione is minding her own business when her idyllic afternoon is ruined. Maybe she had been busily researching deeply forbidden knowledge about necromancy, the kind that was seen as an affront to nature, but who was anyone to judge her? They didn’t know what she was planning to use it for, […]
Dev Blog: Animation
June 23, 2021
One of the biggest changes in Puzzle Quest 3 is the move to 3D! This meant we needed to expand our team and development processes. Before something can be animated, it first needs to be conceptualized, modelled and rigged. After that, our resident animation savant Joe steps in to bring our characters (and enemies) to […]
Character Introduction: Gong
June 16, 2021
Role in party: Bard The metal shrieks in Gong’s mouth. The sound is pretty, but not as pretty as the one the windchimes had made on their own. That’s okay, Gong knows that the more windchimes he eats, the better his voice will become. Maybe if he eats enough windchimes he will also be able […]
Dev Blog: Narrative (part 2)
June 9, 2021
Ahoy, adventurers! It’s Gabriella Lowgren, AKA Salty, your co-writer of Puzzle Quest 3. I often get asked about narrative design and writing for games, so I wanted to explore this side of game development from my perspective in more detail. If this interests you, please read on! Writing for games is a tricky business, […]
Dev Blog: Narrative
June 2, 2021
“Greetings, Puzzle Quest fans! It’s Sirrian here, AKA Steve Fawkner, and I just wanted to write a short foreword to this dev blog to give it a little context. For many years, going back through Puzzle Quest, Battlecry, and the original Warlords games, we’ve been sharing the stories of Etheria with you all. […]
0.35 Patch Notes (Early Access)
May 26, 2021
Greetings, adventurers! Today we are excited to announce an update to Puzzle Quest 3: Update 0.35. We’ve got lots of changes to the collection of items and gear (weapons, accessories, and armor) available and a host of bug fixes. Please update your game to the latest version 0.35 to see these changes. They may […]
Character Introduction: Toragon
April 14, 2021
Role in party: Armorer Toragon looks down at the horseshoe, ruined beyond repair. He swears bitterly under his breath, raises an arm thickly corded with muscle, and once more brings down his hammer with terrifying force. BANG! The sound of metal on metal rings through the forge. Toragon remembers the proud face of the Knight […]
Character Introduction: Eveline
April 7, 2021
Role in party: Seneschal Eveline locks the door softly behind her. Her room is as she left it, run down but neat, scrolls spread across the desk and cracks in the walls. She turns the letter over in her hands, fingers lingering on the edges. Deep in her chest Eveline knows it to be bad […]