Dev Blog: Production

July 7, 2021

Games are complex, multi-faceted discipline, and making them can often feel like herding cats. This means every studio can benefit greatly from having an in-house cat wrangler, also known as a Producer, to keep everyone working efficiently and to ensure milestones and deadlines are met. Sorcha stepped into the role of producer for Puzzle Quest […]

Dev Blog: Animation

June 23, 2021

One of the biggest changes in Puzzle Quest 3 is the move to 3D! This meant we needed to expand our team and development processes. Before something can be animated, it first needs to be conceptualized, modelled and rigged. After that, our resident animation savant Joe steps in to bring our characters (and enemies) to […]

Dev Blog: Narrative (part 2)

June 9, 2021

Ahoy, adventurers! It’s Gabriella Lowgren, AKA Salty, your co-writer of Puzzle Quest 3. I often get asked about narrative design and writing for games, so I wanted to explore this side of game development from my perspective in more detail. If this interests you, please read on!   Writing for games is a tricky business, […]

Dev Blog: Narrative

June 2, 2021

“Greetings, Puzzle Quest fans!   It’s Sirrian here, AKA Steve Fawkner, and I just wanted to write a short foreword to this dev blog to give it a little context.   For many years, going back through Puzzle Quest, Battlecry, and the original Warlords games, we’ve been sharing the stories of Etheria with you all. […]